⚒ī¸TOOLS REVENUE

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KATANA

Katana has 3 tiers, basic, standard, and premium three types are forged with the usual methods to complicated methods. Katana premier is a katana whose manufacturing process is very difficult and uses many resources.

Rarity
Cooldown time
Revenue rate

Basic

2 hours/activity

2,2 Gold

Standard

1,45 hours/activity

4 Gold

Premium

1,30 hours/ activity

8 Gold

Food cost for every activity is 4 Food, only sickle no need food for cost.

PICKAXE

Pickaxe is a tool for mining, pickaxe has 3 rarity, basic, Standard, Premium. Each rarity has a different revenue and cooldown time. results obtained from pickaxe in the form of iron.

Rarity
Cooldown time
Revenue rate

Basic

2 hours/activity

2,5 Iron

Standard

1,45 hours/activity

5,4 Iron

Premium

1,30 hours/ activity

10 Iron

AXE

Axe is a tool for logging. Axe has 3 rarity, each rarity has a different revenue. The place to do logging is Farmland. Here is data from revenue and cooldown time from axe.

Rarity
Cooldown time
Revenue rate

Basic

2 hours/activity

3,3 Wood

Standard

1,45 hours/activity

7,1 Wood

Premium

1,30 hours/activity

14,6 Wood

SICKLE

sickle is a tool for harvesting in the farmland. The sickle has 3 types of rarity, where each rarity has a different revenue. The better the rarity used the greater the revenue that can be, What is produced from harvesting is rice.

Rarity
Cooldown time
Revenue rate

Basic

2 hours/activity

4,8 Rice

Standard

1,45 hours/activity

10 Rice

Premium

1,30 hours/activity

18,2 Rice

HAMMER

coming soon!

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