âī¸TOOLS REVENUE
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Last updated
coming soon
Last updated
Katana has 3 tiers, basic, standard, and premium three types are forged with the usual methods to complicated methods. Katana premier is a katana whose manufacturing process is very difficult and uses many resources.
Rarity | Cooldown time | Revenue rate |
---|---|---|
Food cost for every activity is 4 Food, only sickle no need food for cost.
Pickaxe is a tool for mining, pickaxe has 3 rarity, basic, Standard, Premium. Each rarity has a different revenue and cooldown time. results obtained from pickaxe in the form of iron.
Rarity | Cooldown time | Revenue rate |
---|---|---|
Axe is a tool for logging. Axe has 3 rarity, each rarity has a different revenue. The place to do logging is Farmland. Here is data from revenue and cooldown time from axe.
Rarity | Cooldown time | Revenue rate |
---|---|---|
sickle is a tool for harvesting in the farmland. The sickle has 3 types of rarity, where each rarity has a different revenue. The better the rarity used the greater the revenue that can be, What is produced from harvesting is rice.
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Rarity | Cooldown time | Revenue rate |
---|---|---|
Basic
2 hours/activity
2,2 Gold
Standard
1,45 hours/activity
4 Gold
Premium
1,30 hours/ activity
8 Gold
Basic
2 hours/activity
2,5 Iron
Standard
1,45 hours/activity
5,4 Iron
Premium
1,30 hours/ activity
10 Iron
Basic
2 hours/activity
3,3 Wood
Standard
1,45 hours/activity
7,1 Wood
Premium
1,30 hours/activity
14,6 Wood
Basic
2 hours/activity
4,8 Rice
Standard
1,45 hours/activity
10 Rice
Premium
1,30 hours/activity
18,2 Rice